Office party games: fun games for coworkers with zero prep
Office party and team building games for the office, a restaurant or Zoom: drawing, Mafia, debates, trivia. How to pick them and keep it fun for all.
Bunker is the Russian party game about who gets a spot in the shelter. The rules in short, how to win, and how to play online with friends.
Bunker is the Russian party game about who gets a spot in the shelter: disaster has struck, there’s room for only about half the group, and everyone argues they deserve a place. Each player is a character made of cards — profession, health, hobby, baggage, facts — revealed one by one, debated and voted on until the shelter is full. To play something like it online, use a browser game with a shared screen and phones: that’s how Exodus by Roomzy works, a party game in the spirit of Bunker.
Bunker (“Бункер” in Russian) is a commercial card game from the Russian publisher Economicus. It has several editions and standalone sequels, and the details differ between them. Outside Russian-speaking countries it’s barely known, so here’s the gist.
If you’ve ever argued about who gets the last seat in a lifeboat, you already get the idea. The world is ending, and the catastrophe card decides how. There’s a shelter, but it only fits about half the group. Each player is a random character built from cards:
It’s not a deduction game like Mafia or Werewolf, where you hunt for hidden enemies (more on that in how to play Mafia online). Bunker is about persuasion: who gets in and who stays outside the door.
Roughly, a game goes like this. The details — number of rounds, special cards, win conditions — vary by edition, so check the rulebook in your box for the exact rules.
Often one person takes the host role: reveals the catastrophe, keeps time, counts votes. The sets also have special cards that change a round or a vote — a last-minute way to save yourself.
Different editions are made for different group sizes: edition listings mention both “up to 10” and “up to 16” players. It gets lively with five, and the bigger the group, the hotter the votes.
Edition listings say 30–60 minutes, but without a timer, a debate over whether to take a cook with allergies can easily eat the whole evening.
In the simple version, you win by getting into the shelter. Advanced versions ask for more: survivors have to handle threats, and sometimes keep a couple who can continue the human race. So vote for the useful ones, not just the charming ones.
Online, you need secret cards for each player and a shared picture for everyone: what’s been revealed, how many spots are left, who voted for whom. There are three ways to do it.
One person gathers everyone on a call, sends out characters in private messages, keeps time and counts votes. It works, but the host doesn’t get to play, and everyone has to keep the revealed cards in their head.
There are messenger bots and websites that deal random character traits. They vary: some only generate a character, others run the rounds and the vote. Card sets and rules there are often their own, so agree with your group in advance which ones you’re playing by.
The third way is a browser game where everything is split fairly. The shared screen — a TV, a laptop or a screen share in a call — shows what everyone may know: the stage, the timer, revealed cards, vote results. Secrets stay on the phones: your face-down cards and your buttons. Friends join with the room code or a QR code — no apps, no sign-up.
| Way | Who runs it | Where secret cards live | What everyone sees |
|---|---|---|---|
| Host on a call | one of you, who doesn’t play | private messages | whatever the host says or shows |
| Bot or website | it varies | in the bot or a separate tab | depends on the service |
| Browser game with phones | the game itself | each player’s phone | the shared screen: cards, timer, votes |
That’s how Exodus works on Roomzy. For the TV-plus-phones setup in general, see party games on a TV. Want to try it with your group? Create an Exodus room and show your friends the code.
Exodus is a Roomzy party game in the spirit of Bunker, with more mechanics. It isn’t a version of Bunker but a separate game, with its own world, cards and rules. The planet is dying, and the last ship can’t take everyone. Each player argues the colony can’t survive without them, and after boarding the colony faces its trials — where the game counts the colonists’ real skills, even the cards nobody revealed.
Players: 5 to 12. Game length: 20–35 minutes — about 20 with 5–7 players, 25–30 with 8–9, 30–35 with 10–12. The room owner picks the mode before the start: Family (6+), Normal (16+) with dark humor, or 18+.
Sex and age, Profession, Health, Hobby, Trait, two Baggage cards and a Fact. Sometimes instead of a human you get a robot, a vampire or a talking cat: it has skills of its own, but it can’t have children.
Every card has hidden properties that only the game sees. The text hints at how a card helps, but not everything: a modest hobby can save the colony, and a Fact is always a surprise. You also get one secret action card — you can play it once, from your phone.
Action cards are your trumps for the discussion and the vote. Inspection secretly shows you one face-down card of another player, Search reveals a random face-down card of the chosen player to everyone, Immunity cancels the votes against you, Retrial replays the vote. And Second Chance triggers on its own and saves you in a trial.
Getting voted off doesn’t take you out of the game: until boarding ends, you keep voting with everyone else. After your last word, your phone secretly gives you a revenge target — one of the players who voted against you. Revenge is done if that player doesn’t make it to the end: they get voted off too, don’t come back from a trial or leave the room.
Four trials await the colony: three known and one surprise. Each one tests a single area of colony life — medicine, tech, food, security, spirit or the future. The game adds up what the cards of all living colonists bring to that area, face-down cards included, and the screen shows whose cards helped and whose let the colony down.
Before each trial, any colonist can tap “I’ve got this”. If the colony falls short, someone doesn’t come back: whoever volunteered, or if nobody did, the colonist strongest in that area.
Outside Family mode there’s also the Next Generation: among the living there must be a man and a woman who can have children. An Embryo Bank in someone’s baggage replaces one of the pair.
The colony survives if it fails no more trials than allowed: two with 5–6 players, one with 7–12, and one in Family mode. Then every living colonist wins, and so does everyone who didn’t come back from a trial — they’re the colony’s heroes. A player voted off wins if the colony survives and their revenge is done.
The full rules are on the Exodus page. Ready to fight for a seat on the ship? Create a room.
In short: like Bunker, just with more mechanics. The core is the same — characters made of cards, arguments, votes — and on top of it are things Bunker doesn’t have or does differently:
On top of that, the game runs itself: no prep, no host, 20–35 minutes start to finish.
One doesn’t replace the other. Bunker is a good game, and the box has its own charm: real cards in your hands, no screens, no internet, house rules every group tweaks to taste. But if you want an online alternative to Bunker — for a call or a night in front of the TV — give Exodus a try.
These work in both Bunker and Exodus.
Getting colleagues together? See party games for corporate events. Looking for a Jackbox alternative? There’s an article on that too.
It depends on the edition: listings mention both “up to 10” and “up to 16” players. It gets lively with five, and the bigger the group, the hotter the votes. Exodus, a Roomzy game in the spirit of Bunker, takes 5 to 12 players.
Edition listings say 30–60 minutes, but a lot depends on the group and on whether you keep time. A game of Exodus takes 20–35 minutes: the game keeps the timers itself.
Yes. You can gather on a video call with a host who sends out characters in private messages, or use a bot or a website. The easiest is a browser game: the shared screen goes into the call, and the secret cards stay on the phones. That’s how Exodus works: it runs in video calls like Zoom, and there’s nothing to install.
Exodus is a separate Roomzy game in the spirit of Bunker, not a version of it: like Bunker, just with more mechanics. The core is the same — characters made of cards, arguments and votes.
On top of that come colony trials (the game counts every card, even face-down ones), hidden card properties, secret revenge for players voted off, action cards and “I’ve got this” before each trial. There’s no human host: rounds, timers and vote counting are on the game.
No. Guests join from their phones with the room code, for free and without signing up; only the room owner pays. How many players a room takes depends on the plan: up to 8 for free, up to 16 with Premium.
Yes, there’s a Family mode (6+) for that: friendly cards, colonists who fail a trial fly home on a lifeboat, revenge is called a comeback, and there’s no Next Generation. The room owner picks the mode before the game starts.
Normal mode is 16+, with dark humor. The 18+ mode is turned on by the room owner, who confirms that all players are 18 or older.

The planet is dying and the ship is small. Argue over who goes — the trials will show who was right.
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