Bunker online: rules of the Russian party game and how to play with friends
Bunker is the Russian party game about who gets a spot in the shelter. The rules in short, how to win, and how to play online with friends.
Office party and team building games for the office, a restaurant or Zoom: drawing, Mafia, debates, trivia. How to pick them and keep it fun for all.
The best office party games don’t need a stage, props or the nerve to perform: drawing games, deduction games like Mafia, debate-and-vote games, trivia and word games. The easiest setup is a shared screen — a TV, a projector or a tab shared in a video call — with everyone playing on their own phone. It works the same in the office, at a restaurant and with a remote team.
Below: how to pick games for your format, a cheat sheet with a table, a run-of-show for the evening and tips for the holiday party.
Decide three things first: where you’re playing, how many of you there are and how much time you have.
If the room has a TV or a projector, games on a shared screen work best: everyone sees the same thing. Plug a laptop into the TV with an HDMI cable or open the game in the TV’s own browser. At a restaurant, ask ahead whether there’s a screen you can connect to — otherwise it becomes the surprise of the night.
No screen? Classic games with no props will save the day — more on them below.
Virtual team games work when the shared screen is a screen share in the call and everything personal stays on each player’s phone. The organizer shares the game tab, coworkers tap buttons on their phones, and secret roles and cards never show up in the call.
Share just the game tab, not your whole screen, so your notifications stay private. If the game has sound, turn on audio sharing: in Zoom, tick Share sound in the screen-share window.
Hybrid is the trickiest format. The office plays on the big screen, the same screen is shared to the call, and everyone plays from their own phone — on equal terms. Put the room mic close to the players: remote folks need to hear who said what.
Short games of 10–20 minutes are warm-ups and fillers between speeches; long ones of 30–40 minutes are the main event.
The rule is simple: playing is optional, tasks are never humiliating, and the joke is on the situation, not on a person.
| Format | Example | Players | Time | What you need |
|---|---|---|---|---|
| Drawing | Squiggly | 2–16 | 10–25 min | a screen and phones |
| Deduction | Mafia | 4–16 | about 40 min | a screen and phones |
| Debate and vote | Exodus | 5–12 | 20–35 min | a screen and phones |
| Trivia | a DIY quiz | 8+, teams of 4–6 | 40–60 min | questions, a quizmaster, answer sheets |
| Word game | Fishbowl | 4+ | 20–40 min | paper slips, pens, a bowl |
| No props | Charades, Two Truths and a Lie | 4+ | 10–30 min | nothing |
The first three are Roomzy games: up to 8 players in a free room, up to 16 with Premium.
Why it works for coworkers: no talent needed — the worse the drawing, the funnier. A drawing turn lasts 80 seconds, so each person is in the spotlight only for their own turn.
In Squiggly, one player draws a secret word with a finger on their phone, the drawing appears live on the shared screen, and everyone else types guesses on their phones. The faster you guess, the more you score. Wrong guesses show up for everyone — that’s half the fun. At the end, everyone votes for the Drawing of the Night, and the gallery can be saved as a picture. 2 to 16 players, 10–25 minutes a game.
It’s the perfect icebreaker: start Squiggly while people are still finding their seats — the ice breaks on the very first drawing.
Why it works: coworkers already know how to argue and bluff — here it’s actually allowed. The quiet person from the next desk turns out to be the best mafioso of the night.
Classic Mafia needs a human host who knows the rules, deals the cards and makes sure everyone really closes their eyes. In Roomzy Mafia, roles arrive secretly on phones, night moves happen there too, and Roomzy runs the game with a narrator voice on the shared screen. Even players with no night move are asked to pick someone they suspect, so nobody can tell from the taps who has a role. 4 to 16 players, about 40 minutes a game. More in our article on playing Mafia online.
Why it works: everyone has a reason to speak up, even people who stay quiet in meetings. You argue about characters, not people, so things can get heated without hurt feelings.
In Exodus, the planet is dying and the last ship can’t take everyone. Each player gets a character made of eight cards: profession, health, hobby, baggage, a secret fact. Cards are revealed one by one, and you have to convince everyone the colony can’t survive without you. Then the colony faces its trials, and the game counts the colonists’ real skills — even the cards nobody revealed. 5 to 12 players, 20–35 minutes. More on survival games where you argue over who gets a seat — in a separate article.
Why it works: everyone knows something, and in a team you can hide behind a shared answer — ideal for introverts. One downside: someone has to write the questions, and that takes a few hours.
How to keep prep manageable: 3–4 rounds of 6–8 questions, teams of 4–6 mixed across departments, answers on paper or in the call chat. A round about the company works if newcomers can answer too: the founding year, the first product. Leave “who’s always late” out of it.
Why it works: fast, competitive and almost prop-free. Everyone writes 5–10 words on slips of paper, the slips go into a bowl, and teams race the clock to get their teammates to guess. There are usually three rounds with the same slips: describe the word, then act it out, then give just one clue word — the order varies from group to group. By round three, every team has its own inside jokes.
For a restaurant table with no screen:
The gist: two or three games, breaks in between and one person in charge of the tech.
| Time | What happens |
|---|---|
| 0:00–0:30 | arrivals and food; the room is already open on the screen, and coworkers join with the QR code or room code |
| 0:30–0:50 | warm-up: Squiggly or Two Truths and a Lie |
| 0:50–1:40 | main game: Mafia or Exodus |
| 1:40–2:10 | break, toasts, speeches |
| 2:10–2:40 | second wave: Squiggly for everyone or team trivia |
| 2:40–3:00 | wrap-up: the Drawing of the Night, joke awards, a group photo |
For a remote team, cut it down: on a call, aim for an hour to an hour and a half — one short game and one long one.
Classic games need a human host. In Roomzy games, the built-in host takes care of the rules, the timer and the scoring. The organizer just opens the room and picks the game. In Exodus and Squiggly, the room owner can pause or end the game; in Squiggly, they can also skip a turn or hide a drawing if someone gets carried away.
More on setting up the screen — in our article on party games on your TV.
Roomzy is browser party games: the screen is a TV, a laptop or a call, the controller is a phone. Nothing to install, and guests play for free with no sign-up.
Remote team? Create a room and share the tab in your call — coworkers join from their phones with the code. How this compares with other party games on a screen — in our article on alternatives to popular party game packs.
The end-of-year party is the same kind of evening, just longer, louder and with a program: speeches, toasts, sometimes coworkers’ kids.
Picked a date? Open a room ahead of time and test the screen while the venue is still empty.
Games where the rules explain themselves or everyone already knows them: drawing games, Mafia on phones, Charades, Two Truths and a Lie. With Roomzy, just open a room on the screen: the built-in host handles the rules, the timer and the scoring, and coworkers join from their phones with a code.
Trivia is the opposite — the questions have to be written in advance.
Games where the shared screen is shown in the call and everyone plays on their own phone, so secret roles and cards stay off the screen share. Roomzy works in Zoom, Telemost and VK Calls — share just the room tab, and everyone plays on equal terms.
If there’s a screen, connect a laptop and play Squiggly or Mafia from your phones without leaving the table. If not, Charades, Fishbowl and Two Truths and a Lie need a pen and paper at most.
Pick games where the situation is funny, not a person, and keep playing optional. In Roomzy games, Family mode suits work: no adult jokes. Only the room owner can turn on 18+.
Mafia takes 4 to 16 players, Exodus 5 to 12, Squiggly 2 to 16. A free room holds up to 8 players and one game per night; with Premium, up to 16. Only the room owner pays, and coworkers play for free with no sign-up.
For companies: your logo, a contract and closing documents — write to us from the For companies section on the home page.
A screen with a browser — a TV, a laptop or a projector — phones for the players and internet. No console, no apps.
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