Bunker online: rules of the Russian party game and how to play with friends
Bunker is the Russian party game about who gets a spot in the shelter. The rules in short, how to win, and how to play online with friends.
The planet is dying and the last ship won't take everyone. Each player is a character made of eight cards — reveal them one by one and convince the others the colony can't survive without you.
5–12 players ~30 min
The room is free, guests join from their phones with a code

Exodus is a discussion and voting party game like Bunker for 5 to 12 players. The shared screen shows the revealed cards and the trials; every player has their own character and a secret action card on their phone. The twist: at the end the colony faces trials, and the game counts the colonists' real skills — even the cards nobody ever revealed.
Exodus is a game like Bunker: there are fewer seats on the ship than people, everyone has a character made of cards, and you argue and vote on who stays behind on Earth. Only it's even more fun — there are more mechanics, and each one gives you something new to argue about.
So it's not just about talking well, but about working out who the colony really needs. Everyone sees their own cards on their phone and the revealed ones on the shared screen — nothing to print or write down.
Best for groups of 5 to 12 who love a good argument: at a party, an office event or on a call. For kids and coworkers there's Family mode.
A game takes 20–35 minutes: about 20 with 5–7 players, 25–30 with 8–9, 30–35 with 10–12.
Everyone gets eight cards: Sex and age, Profession, Health, Hobby, Trait, two Baggage cards and a Fact. Sometimes instead of a human you get a robot, a vampire or a talking cat — with their own skills, but no kids.
Every card has hidden traits that only the game sees. The text hints at how a card helps, but not fully: a modest hobby can save the colony, and the Fact is always a surprise. Each player also has one secret action card they can play once.
The colony survives if it fails no more trials than allowed: two with 5–6 players, one with 7–12, one in Family mode.
Inspection and Search reveal other players' cards, Switcheroo and Fresh Start change yours, Reshuffle mixes everyone's face-up cards of one kind, Immunity and Double Vote work during the vote, Retrial replays it entirely, and Second Chance and Stash help during the trials. Each can be played once — and sometimes it decides the whole game.
The idea is similar: there aren't enough seats, and you have to convince everyone you're indispensable. But in Exodus the argument is only half the game: after boarding, the colony faces trials, and the game fairly counts every colonist's skills, hidden cards included. Pick the wrong people and the colony won't survive. And players voted off have a secret revenge, so they play until the end.
5 to 12. A free room fits up to 8 players, Premium up to 16, so a game with 9–12 players needs Premium.
20–35 minutes: about 20 with 5–7 players, 25–30 with 8–9 and 30–35 with 10–12.
Yes. Get on a call in Zoom or any other video app and share the room tab. Everyone sees their own cards on their phone and argues out loud on the call.
Yes — that's what Family mode (6+) is for: friendly cards and no Next Generation.
Bunker is the Russian party game about who gets a spot in the shelter. The rules in short, how to win, and how to play online with friends.
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