A Roomzy game

Exodus — a party game like Bunker, online

The planet is dying and the last ship won't take everyone. Each player is a character made of eight cards — reveal them one by one and convince the others the colony can't survive without you.

5–12 players ~30 min

The room is free, guests join from their phones with a code

Exodus is a discussion and voting party game like Bunker for 5 to 12 players. The shared screen shows the revealed cards and the trials; every player has their own character and a secret action card on their phone. The twist: at the end the colony faces trials, and the game counts the colonists' real skills — even the cards nobody ever revealed.

Play Exodus with friends

About the game

Exodus is a game like Bunker: there are fewer seats on the ship than people, everyone has a character made of cards, and you argue and vote on who stays behind on Earth. Only it's even more fun — there are more mechanics, and each one gives you something new to argue about.

  • Colony trials. The argument is only half the game: after boarding, the colony faces trials, and the game fairly counts the skills of everyone on board — even the cards nobody revealed. You might talk everyone into taking the charming influencer instead of the surgeon — and find out what that choice costs at the first epidemic.
  • Secret revenge. Players voted off stay in: they keep voting and get a secret revenge target — one of the players who voted them out. If the revenge comes true, they win too.
  • Action cards. Inspection, Search, Immunity, Retrial and more: a single card can flip the vote.
  • Hidden card traits. A card's text hints at how it helps, but not fully: a modest hobby can save the colony, and the Fact is always a surprise.
  • Surprise characters. Instead of a human you might get a robot, a vampire or a talking cat.
  • "I've got this". Before each trial any colonist can take the risk for the colony — and become its hero.

So it's not just about talking well, but about working out who the colony really needs. Everyone sees their own cards on their phone and the revealed ones on the shared screen — nothing to print or write down.

Best for groups of 5 to 12 who love a good argument: at a party, an office event or on a call. For kids and coworkers there's Family mode.

How to start a game

  1. Open Roomzy on a TV or laptop and create a room. Playing over a video call? Share the room tab in the call.
  2. Friends scan the QR code or type the room code on their phones. No app, and guests don't need to sign up.
  3. Pick a mode and start. There's no human host: Roomzy runs the game.

A game takes 20–35 minutes: about 20 with 5–7 players, 25–30 with 8–9, 30–35 with 10–12.

A character made of eight cards

Everyone gets eight cards: Sex and age, Profession, Health, Hobby, Trait, two Baggage cards and a Fact. Sometimes instead of a human you get a robot, a vampire or a talking cat — with their own skills, but no kids.

Every card has hidden traits that only the game sees. The text hints at how a card helps, but not fully: a modest hobby can save the colony, and the Fact is always a surprise. Each player also has one secret action card they can play once.

How the game goes

  1. Alarm. The screen shows the disaster, and everyone looks at their character.
  2. Boarding — 3 to 5 rounds. In the early rounds the screen reveals trials awaiting the colony, so there's something to argue about. Each round players reveal a card and pitch why they're useful, then argue. From round two everyone votes on who stays on Earth.
  3. Last word. The player voted off gives a parting speech and may reveal one of their cards. They stay in the game: they keep voting and secretly get a revenge target — one of the players who voted against them.
  4. Trials. The ship leaves with whoever is still on board. Four trials await: three known and one surprise — medicine, tech, food, security, spirit or the future. The game adds up what all living colonists' cards bring, hidden ones included, and shows whose cards helped and whose let the colony down. Before each trial anyone can tap “I've got this”.
  5. Next Generation (not in Family mode). The survivors need a man and a woman who can have children.
  6. Finale. A “100 years later” epilogue, the colony's result, awards and everyone's cards.

Who wins

The colony survives if it fails no more trials than allowed: two with 5–6 players, one with 7–12, one in Family mode.

  • A living colonist wins if the colony survives.
  • A colonist who didn't come back from a trial wins too — they're the colony's hero.
  • A player voted off wins if the colony survives and their revenge is done.

Action cards

Inspection and Search reveal other players' cards, Switcheroo and Fresh Start change yours, Reshuffle mixes everyone's face-up cards of one kind, Immunity and Double Vote work during the vote, Retrial replays it entirely, and Second Chance and Stash help during the trials. Each can be played once — and sometimes it decides the whole game.

Modes

  • Family (6+) — for kids and work: friendly cards, colonists who fail a trial fly home on a lifeboat, revenge becomes a comeback, no Next Generation.
  • Normal (16+) — the default: dark humor, illnesses, crime.
  • 18+ — adds sex-themed humor cards; the room owner confirms everyone is 18 or older.

Create a room for Exodus

FAQ

How is Exodus different from Bunker?

The idea is similar: there aren't enough seats, and you have to convince everyone you're indispensable. But in Exodus the argument is only half the game: after boarding, the colony faces trials, and the game fairly counts every colonist's skills, hidden cards included. Pick the wrong people and the colony won't survive. And players voted off have a secret revenge, so they play until the end.

How many players do you need?

5 to 12. A free room fits up to 8 players, Premium up to 16, so a game with 9–12 players needs Premium.

How long does a game take?

20–35 minutes: about 20 with 5–7 players, 25–30 with 8–9 and 30–35 with 10–12.

Can you play online if everyone is in a different city?

Yes. Get on a call in Zoom or any other video app and share the room tab. Everyone sees their own cards on their phone and argues out loud on the call.

Can you play with kids or at work?

Yes — that's what Family mode (6+) is for: friendly cards and no Next Generation.

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